Re: DeathMatch, a new beginning

Lol, that was actually posted at the right time, since we've ran the server all night, and not a single crash has happened, with the acception of my broken code earlyer when I was testing the tram system, but we're back to normal, and with no lag, server side! So, we invite everyone to come and enjoy! I'm working on for the 1.0 release of the client, dark's requested comet mining system. The firestar planet cracker is currently the only vessel capable of such a task, as it comes built in with its own tram system, asteroid processer, comet mining, and planet splitting for uninhabbited planets, and its capable of asteroid mining, as well as the deep space way of planet cracking, not the old boring way we're all so used too. For though's of you wundering what the asteroid processer is, basicly their's a collection beam on the bridge. You use this next to an asteroid with a gigantic resource count that would take ages to mine by conventional means. T he asteroid is hoisted into the gigantic bay of the firestar planet cracker, which is the asteroid processing facility. Once their, you can then mine the resources from it with ease, and these resources will actually be for constructing starships and buildings on planets. Currently, i've got the asteroid processer operational, but the collection beam seems to shoot asteroids in a random pattern, which i'm working on as its ment to bring them directly into the asteroid processing bay. In other news, the tram system is coming along well. They can move across the firestar with ease, and its possible to call them now at any station where the tram arrives.

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