Re: Alter Aeon - Overall Game Direction

another long post, here's hoping it all fits here.
I personally enjoy solo myself.
While I don't mind being a punching bag for 1, or two more players, I do enjoy exploring large areas, searching for quests, and generally attempt to be more of a surviver type or a ranger than anything else.
I will admit to being spoiled buy several muds I've played before. Ones where you can make camp fires in the wild and cook animals that you hunt, skin them, butcher them, and cook the meat to get rid of hunger. Or fishing and cook the fish. Use the skins for clothing. Gather wood to build a rickety shelter or tent using various parts. Things like that.
I'm personally a bit stuck on there at the moment, and it's probably a bit of my own fault. It is, however, because of the problems they mentioned. I'm just high enough to take on middle to high level mobs, however sometimes I barely survive, or I take them down and they hardly give me any decent e xperience.
The bulk of my leveling was getting my skills up. I would practice it once, maby twice, and spend the rest of the time getting a skill up just for the experience it gives me. It was actually more easy to do it that way than to go hack and slash my way through levels.
That gets boring for me after a while. After I hack and slash a bit, then I want to go do something different.
Part of it is my personality I guess, like dark, I prefer to solo if I can. On the other hand, I don't mind grouping, usually with people a bit lower than me with various different and complimenting character archetypes.
That way we all benefit from the grouping experience. If I'm the tank, for instance, and I group with a cleric and a magi, we all play a part in the leveling experience. The punching bag takes the hits, the cleric heals them up or puts up protection spells, and the magi blows them out of the water. on the other hand... sometimes there's not a good e nough incentive for me to group to begin with. some times i can provide no benefit to the group what so ever, other then being extra cannon fodder. Why not make a bard, gesture, blacksmith, or actor class, for those that enjoy heavy grouping. I would half to think up a bunch of skills that aren't already there for it to work properly though. You get where I'm going with this.
I do usually enjoy my experiences with the mud, although I will admit that if they added a bit of a survival aspect to the game I would play in longer spurts then I usually do.
I can only go around getting skills up for so long, and hack and slash so much before it gets boring to me. Then I go on to another game where I can role play a bit, and maby survive a bit in the wild, then come back to the other mud to do whatever.
Maby they could use a bit of the code that's already there to do something else? The camp fire skill, start fire, whatever it's called, skinning, and butche ring skills, don't really have much use, for instance. I should remember that this game is not mush or moo or roast based though, so a few of the usual skills that I see on a few other games might not work or might half to be jerry rigged to work, but it might be able to happen.
Why go all that way to get butchering up to eat meat to heal, when it's more easy to get cleric up to cast a more powerful spell to heal yourself? Why get gather skills to gather wood or herbs unless you plan to brew with them, or unless you intend to gather up wood to start a fire? It's not worth the effort. Unless you enjoy playing that way. And sometimes I do.
I say take the butchering skinning, and camp fire skills and do some work with them code wise to give us another experience if you could.
Ironically enough, the same complaints I have about the mud are the same things I enjoy about it.
Yes I spent enough time bashing, it's time for the good aspects I enjoy abo ut the game.
All those survival games I play? I half to spend time worrying about where my next meal is going to come from? I might starve to death. On this game, you don't get hungry. Sometimes I do enjoy that.
You can literally save up enough experience points to do whatever you want in this game.
That's the problem with coming up with a group heavy class for my above idea. You can spend enough experience to get the spells you need to assist in groups. If given enough time to get them properly. That wasn't a complaint, it was actually a good thing.
You can literally level your character however you want on there. I like that. A lot. It's one of the reasons why I keep coming back there.
Tired of butchering meat to heal up? Save up experience and get a few cleric levels under your belt. Tired of being the punching bag?
Get a few thief skills under your belt and go pick locks or bribe guards to get into spots. Better yet, get a few ne cromancer levels and summon a few minions to take the hits while you get your tanking skill up, or your spells up instead.
It's really all up to you.
Either way, I look forward to the new changes you are making. Like most that have posted before, I'll probably log on and give the place another try myself.
Sorry I was all over the place with this post, however I just wanted a bit of a moment to express myself on here. Despite all of my problems, or complaints I have about the game. I do half to give the guy credit. He has made this game loads of fun with the sound packs, and client/server side  modifications to make the game a good, nearly perfect experience for the blind community.
It's a game like this, that makes me come back every now and again, just to see what they modified, or changed.
I look forward to the new changes, and hope that there are more changes to come in the future.
Later,
neo

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