Re: Tentative Entombed 2 Design Decisions
Hi,
@272, Unfortunately, due to the way the game is set up, it is impossible to make the game available to the iPhone due to apple being complete ass holes. Literally. Not only do you have to pay the fee for commercial apps, but they must not download any code or launch any code to be approved (app store review guidelines, sections 2.7-2.8, https://developer.apple.com/app-store/r … uidelines/). It's a shame what apple puts us app developers threw: Apps that do not perform as advertised by the developer will be rejected; Apps that read or write data outside its designated container area will be rejected; Apps that are primarily marketing materials or advertisements will be rejected; Apps that are intended to provide trick or fake functionality that are not clearly marked as such will be rejected; Apps that use location-based APIs for automatic or autonomous control of vehicles, aircraft, or other devices will be rejected; Apps that use location-based APIs for emergency services will be rejected (seriously?); Apps that provide Push Notifications without using the Apple Push Notification (APN) API will be rejected (I can use whatever API I want); Apps that create alternate desktop/home screen environments or simulate multi-App widget experiences will be rejected (Hey!); Apps or metadata that mentions the name of any other mobile platform will be rejected (Android, perhaps?); Apps that recommend that users restart their iOS device prior to installation or launch may be rejected (understandable); Apps that unlock or enable additional features or functionality with mechanisms other than the App Store will be rejected (I can use whatever purchasing mechanism I want!); Apps utilizing a system other than the In-App Purchase API (IAP) to purchase content, functionality, or services in an App will be rejected (again, screw off); etc. You get the picture. So no, the iPhone platform would be impracticably impossibly impossible.
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