error in code

Hi everyone!
please help find a bug in the code!
that's a mistake:
File: D:\MyGame\play.bgt
On line: 73 (1)
Information: Compiling void shoot()

File: D:\MyGame\play.bgt
On line: 75 (29)
Line: if(absolute(player_position-enemy.position)<=5)
Error: 'enemy' is not declared

File: D:\MyGame\play.bgt
On line: 77 (6)
Line: enemy.hp -= 10;
Error: 'hp' is not a member of 'int'

File: D:\MyGame\play.bgt
On line: 78 (58)
Line: enemy_d.play_1d("sounds/kill.wav", player_position, enemy.position, false);
Error: 'position' is not a member of 'int'


Here's the code:
#include "sound_pool.bgt"

int hp;
sound step;
sound vin;
int player_position;
int stena=20;
timer steper;
sound_pool enemy_d;
void main()
{
screen_reader_set_library_path(NVDA, "NVDA.dll");
show_game_window("Enemy");
screen_reader_speak(NVDA, "Добро пожаловать в enemy!");
wait(1000);
vin.load("sounds/vin.wav");
game_play();
}

void game_play()
{
enemy enemy;
while(true)
{
enemy.moove();
if(absolute(player_position-enemy.position)<=5)
{
enemy.shoot();
}
if(key_down(KEY_LEFT))
{
if(steper.elapsed>300)
{
player_position--;
int step_rand = random(1, 3);
step.load("sounds/step"+step_rand+".wav");
step.play();
steper.restart();
}
}
if(key_down(KEY_RIGHT))
{
if(steper.elapsed>300)
{
player_position++;
int step_rand = random(1, 3);
step.load("sounds/step"+step_rand+".wav");
step.play();
steper.restart();
}
}
if(player_position<1)
{
player_position++;
step.stop();
}
if(player_position>stena)
{
player_position--;
step.stop();
}
if(key_pressed(KEY_F4))
{
exit();
}
if(key_pressed(KEY_SPACE))
{
shoot();
}
}
}

void shoot()
{
if(absolute(player_position-enemy.position)<=5)
{
enemy.hp -= 10;
enemy_d.play_1d("sounds/kill.wav", player_position, enemy.position, false);
}
vin.play();
}

class enemy
{
int hp;
int position;
int speed;
sound_pool step;
timer steper;
sound_pool vin;
timer attack;
enemy()
{
hp = 20;
position = 20;
speed = 300;
}
void moove()
{
if(player_position<this.position)
{
if(steper.elapsed>speed)
{
this.position--;
step.play_1d("sounds/step3.wav", player_position, this.position, false);
steper.restart();
}
}
if(player_position>this.position)
{
if(steper.elapsed>speed)
{
this.position++;
step.play_1d("sounds/step3.wav", player_position, this.position, false);
steper.restart();
}
}
}
void shoot()
{
if(attack.elapsed>500)
{
vin.play_1d("sounds/vin.wav", player_position, this.position, false);
hp -= 5;
}
}
}

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