Re: Nintendo accessibility

I think you guys who assume writing a tts engine or update is simple need to recheck the facts. You have no way of what the internal nintendo console OS is, what type of system it is, and whether it even has enough room for something like TTs. I'm not a programmer by any means, but I know that if a system isn't built with a specific feature in mind, there may not be enough room in the original source code to add that new feature without having to reinspect every line of code and make sure it works with it, so basically rewiring the whole system... and game companies will never do it, if you can't show them it's worth their time and money to do. I also hate to be a wet blanket, but these are facts I believe need to be addressed. Sony is going in a starting direction with adding tts with party chat messages, and you can be assured that this feature was already being thought about a long time ago, otherwise they wouldn't've just released a minor update w ith that feature included. Also remember that not all games are coded the same way. Take a PC, for example. even on PC, where there is an established speech platform, no mainstream games will ever have text read aloud unless that is specifically coded, because that just isn't what they're designed with in mind. So I agree with Tom. While the request is a good one, you have to be much more diligent in showing Nintendo or whatever other company that somethign so expensive and time consuming would be worth their efforts, and can't talk about libraries and adding tts code without giving clear and specific examples.

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