Re: Creating a save file in BGT
Ah, yes, I see your problem. Now this is whare we start running into issues. You need a load map function, as followed
void load_map(string load)
{
if(load=="cortyard")
{
cortyard();
}
}
and on and on, just keep adding those statements.
So
if(menu_result==2)
{
load_data();
load_map(location); // change location to what ever variable saves the map.
}
Hope this helps.
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