Re: New games you'd like to see from Ultrocity Audio

One thing I'd suggest is before creating any ggame, think about the design and how it's played. there are far too many games, especially I might say ones done by developers just starting out which try to do lots of glitz and glammer but get the basic gameplay wrong sinse all they default to is hearing a certain thing and reacting, whether that's hearing an enemy in center sterrio, a descending tone for a spaceship or a panning sound or what.

Look at blind swordsman as a fantastic example of a game with a really simple premise but mechanics that actually require you to judge and use tactics, or for that matter Jim kitchin's golf game or any of the esp pinball titles. I'd say myself think carefully about the mechanics, what your asking the player to do, what challenge they have to complete and what it requires sinse fundamentally if all the mechanics boil down to "learn the sound and react" your  essentially turning people into robots.< /p>

So, rather than working on ideas, I'd consider mechanics, consider for example how in game objects might move at variable speed, and not just with a simple move and stop command but with actual accelleration (that might require some maths), consider having the player need to not just go with the center all the time but estimate different ranges.

Basically think about the mechanics first, the subject second, sinse it doesn't matter how cool or awsome your concept if all your player is basically doing to win is hear and hit, then your game will become uninteresting fairly soon.

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