Re: Swamp, zombie FPS by Aprone

Revan and Fedai, the answer to your question is that the game has changed over the past 4 years.

Way back when Swamp was very new, players could get to all maps and find all guns in very little time.  Now players have to spend more time to find them all.  It is not an injustice to today's players, it is just because the game has changed a lot.

When warehouse missions were added, players were able to level up faster than the people who had to do it without warehouse missions.  The game changed, so things worked differently.

When hardcore mode was added, some players converted their level 150 characters while others had to face the harder decision to convert their level 800 characters.  This was not meant to be unfair to people who had been leveling long before the hardcore feature was added.  It was simply something being changed in the game, as the game continued to grow.

When everyone was allowed to give items to other players , it seemed unfair to some players who had worked to own forts.  Forts had been the only way to give items to other players.  This was not meant to be an injustice to players who owned forts, and that is why forts changed and gained new benefits.

A character who leveled up to 100 when Swamp was only 6 months old, can not be compared to a character who levels up to 100 now.  At each stage where the game was changed, the entire experience changed along with it.  Yes it is easier for a player to reach 2000 now than it ever was in the past, but that is also because there are so many more ways to do it.  There is also a large amount of team work that was not available in the past.

The clans who own forts right now, work in shifts day and night to defend them and to run missions to keep them stocked with food.  Their efforts do indeed deserve to be rewarded with experience.  Yes it is true that they are gaining experience extremely fast, but that is because they are successfully holding almost all of the forts!  To limit or punish them would be the same as punishing people who are skilled enough to do super hard missions all day.  If you are good enough to do them, you are also earning the reward.

I am always working to improve the game's balance, and fort rewards are no different.  The next version of Swamp has been being worked on for a while now, and that is something I am adjusting.  Even after it is adjusted, characters of today will still be different than characters of a year ago, or 2, or 4.

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