Re: iOS game discovered: "Adventure to fate", a turn based jrpg

@Touchmint, that sounds awesome and just what is needed, and sorry I didn't realize about the monster picture, (glad you knew what i meant either way).  Hp percentage would indeed be good if possible to know what is going on a little more sinse as Dan C said the progress bars can be a tad confusing.

I do believe it's possible to automatically send text to be spoken by vo wen it's written on screen, sinse a couple of games have used that mechanic, (A dark room uses it to report real time in gam events), however if you can't find another way of doing it simply having each round's text as an item that could be flicked to might work as well, sinse currently while it's possible to read the log generally you seem to get the hole lot in one go if you flick or start at the top and it's harder to break up.


A roler fix would be good sinse at the moment the character creation screen is a tad jumbled and it took me a while to work ar ound it, indeed I don't think my current knight has thehighest stats, though when things are updated I might start again with a new character.
As to the item screen, I don't personally mind the zeroes when you've got nothing equipped, but knowing which slot is which might be helpful, eg "headslot, leather helm" or "belt slot zero" sinse it'd be then more clear what was equipped where and what was a free location.

One thing I do find a trifle odd is the display of the dungeon squares, sinse at the moment unless someone tells you which square is what  there isn't an indication that number 12 is for battling and number 14 where the shop is, indeed I don't think you can move to most of the squares in the dungeon which is odd.

I'm not sure what the best tactic for this is, whether to add vo hints to the important squares or what, but I do mention it sinse to someone picking up the game for the first time if you didn't know which number is which it could be a trifle confusing.

Thanks for testing the game with Vo and looking for yourself. It's a really useful feature of Ios that unlike with say Windows a developer doesn't have to go on reports from people with screen readers, but it still takes the developer to take her/his time to actually be willing to try the thing out anyway, so really nice to hear your doing that and that it's working out.

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