Re: Announcing release of Traders of Known Space
@Gene, what you describe of Elite is very much the style of thing in the Smugglers games which have been described by other reviewers as turn based elite, plus they have a war, faction system, and different professions as well as unique economics and ship upgrades and some awesome turn based combat.
For more information see The smugglers 5 database entry, and there is a podcast by muggins which you can Download here from sendspace
I'm a big fan of the series in case you haven't guessed .
In addition, there is Star traders on Ios see db page here a more recent game that works slightly differently to smugglers, (much more complex crew manag ement an factions but slightly less story).
And in addition there are some accessible online games of spaceship trading, most noteable and imho bestt being Core exiles
So, lots of choice in the genre, though it's a genre I like .
Traders of KNown space however is a different type of game, it's much quicker, has just ten planets, really requires you to watch prices and doesn't have a huge element of combat, likewise in traders it's all about the trading! Even the tactics are different sinse where in star traders it's all a matter of exploring the planets for prices and taking note of things like trade wars between factions or different surpless events, while smugglers has a full galactic economy with different events that happen according to bo
th the war and different news items that occur, Tks is much more where you need to carry different resources and watch for deals, indeed the economics there suit the game rather than being realistic.
Where as games of smugglers or star traders can take days, you can finish a tks game in half an hour if you like.
My only major cryticism and what I'd like to see expanded is currently the early game is much like the late game, and the only upgrade that really affects your ship and what you do is the size of the cargo bay.
While I don't particularly fancy the idea of Tks becomming a big combat fest, some sort of rewards or chances to gain rewards for say more deflectors or engines or guns might be nice, as would be some ways of changing how you move around the map so the information you recieve about distant planets is a bit more useful as right now Tks as I said above seems to work on pretty strict trade routes.
On theme, I agree. I& #039;ve often seems games with weerd ideas that I like because of how they're constructed. That being said, I do enjoy scifi settings myself anyway, as you might have guessed .
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