Re: Creating a save file in BGT
hello,
What i have done is loading the script after i have executed the load_game script.
My locations are stored in a script called game. thus:
void game()
{
if(location == 0)
{
dalgrim();
}
if(location == 1)
{
the_sewers();
}
// and so forth
}
To load the stored data i would do:
if(menu_result == 1)
{
load_game();
game();
}
with this method the game won't close down since the game loads the next instruction. let's say the saved location was 1. than the game will load location 1 and open the game there.
hth
greetz mike
_______________________________________________ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector