Battle Nations, a playable (so far as I can tel) story-driven War game

Hi all,
Check this game out on the iOS app store. When I opened this app, I was expecting not to be able to read anything and for VoiceOver to do it's normal boundry sound when there is no text. However, I was able to read the emperor's dialogue pretty well--it even reads automaticly, though that's short lived once you see the full interface.
So, the game really starts proper with your first fight. This is a turn based system, and unlike FFRK, you can actually see the stats of the tank which  Morgan, in this case you, is playing. Characters will switch view from time to time--so far I've scene Lieutenant Morgan and Captain Floyd. To actually battle though, you'll turn VoiceOver off. The enemies don't seem to be visible with VoiceOver, so tap the bottom right, or somewhere around there, at least. You should hear your light gun fire. You can turn VoiceOver on to get instructions for this next part, but you'll have to turn it off agai n to actually do it. The game will tell you to fire your heavy machine gun. Tap the top left--keep in mind this is in landscape, with my home button to the right. If you don't hear a blip sound, fire again. The blip sounds, I know I have heard them before but they are when dialogue pops up. Be sure to not miss those! I've missed a line or two, and I'm not sure if there is a way to repeat them.
After that fight, you'll get some more dialogue, and you'll eventually be asked to drag your finger around to look at the world map. Turn off VoiceOver of course, and drag around near the bottom of the screen, anywhere, until you hear a blip sound indicating more dialogue.
Here's where it gets tricky. after you build a barrics, clicking on, and telling your new troop to hurry, took me a bit to figure out. I know that at the top left you hear this curtain raising sound--I think that means you're in the barrics. I'm not too sure where exactly the hurry button is, but I've managed to click it. That's the only thing I'm uncertain about so far.
I'll be getting in contact with this developer and let them know about VoiceOver in the hopes that, perhaps, they may do something about this, because I've really never been interested in a wargame until now. With over 500 missions in the regular story and I assume there's stuff in events too, story is clearly a big part of this game. That and the combat system.
With events they just rolled out ships, so we're talking sea warfair? If there are story missions to that too, more power to this game for raising the bar on otherwise non-entertaining games of this genre. Cuto to it being half accessible too. It's better than nothing.

_______________________________________________
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : hanif via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : gamer95440 via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : Dark via Audiogames-reflector

Reply via email to