Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.
This game is brutal; I still say you should make the chance of exhaustion recovery either (1) in general a higher number, or (2) make the chance go up by maybe 15 to 30% for every round that the person doesn't do anything. I had two or three depressed people and sat them out for 3 turns without them recuperating, and this was on baby steps. That slowed me down, because they were stuck in the ice valley, which has almost nothing that you can do. Eventually, 4 people died because of food shortages and dpression. Had they not been exhausted I probably would have risked moving them to the ice folds or the second ridge.
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