Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Ooooh, this just makes me want to make more suggestions! Have you considered adding seasons to the wastes that change as you play and change encounters and towns? Diseases that you might die of or become immune to (towns would be a hub of those, especially hospitals). Finding towns under attack, and you can choose to attack either one side or the other, and the attackers might have their own town that would attack you on sight if you slaughtered most of there people (some could get away, or they couldn't, etc). Natural disasters that could sweep through towns causing massive distruction, assuming you're already considering making towns you own revisitable... Abandoned town encounters where you'd find no resistance and could establish your own town with your own town name, but it would take time and proof of your strength for people to start trickling in, etc. Trading caravans between neighboring towns that you could attack or assist, with rogues and titans that woul d try to slaughter them all for the supplies (those large crates most titans seem to cary around with them have to come from somewhere, right?) Black markets, where things cost thrice or maybe even four times as much, but you might get lucky and find some neat stuff, like mutation vials or good weapons. As your town grows, so does your fame, and fame could be both good and bad, scaring off less established groups, but also attracting powerful creatures who have now learned of your  name and want to slay you to gain even more power, or opertunistic assassins. Maybe overrun town encounters that have been cleared of human life by a swarm of titans or undead, the dead of your town, once they reached a certain number in a graveyard might suddenly dig their way forth from their graves and begin to slaughter your peple, unless they've got the right training or you help them...
*continues daydreaming*

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