Request for Feedback on an accessible 3d audio FPS engine

Hi there!

I made a post in the Dev room a bit ago with a very early prototype of an accessible FPS engine I've been working on.

I've ironed out a lot of the early bugs, and want to get the concept demo out there so more people can check it out and give me feedback on the engine.

I intend to use this engine to develop a series of accessible audio games, which I will then sell. Consequently I'd really like to get the underlying engine into a state people are happy with before putting development time and funds into story and game assets.

You can download a simple, one-level concept demo built with the engine from http://q-continuum.net/shooter.zip

The included README file lists the keystrokes and mouse gestures which the game currently supports.

Some highlights:

This engine supports true 3d audio via HRTF on all modern versions of Windows.
It supports environmental reverb d ependent on room size.
It also supports audio occlusion, meaning that walls and other items between you and a source of a sound will muffle the sound to varying degrees.

Recommended usage:
I recommend playing with one hand on the mouse and the other on the WASD set of controls. You can play with arrows alone, but mouse-driven play is far more accurate and enjoyable.

Please post in this topic with your feedback. I'm really trying to make this awesome, and the only way I can make something you love is if you let me know what you think!

Let's revolutionize audio gaming!

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