Re: Tactical battle 2.0 dev 6 released, big changes
hello when I try to save a map I've edited with the map editor in the dev version, I get this error:
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System.NullReferenceException: Object reference not set to an instance of an object.
at Ian.MapEditor.Save10(Map map) in C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 369
at Ian.MapEditor.SaveMap() in C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 263
at Ian.MapEditor.HandleEditorKey(Unit u, TBClientWorld ent) in C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 212
at Ian.MapEditor.Process(TBClientWorld ent) in C:\ Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 92
at Ian.SceneMachine`1.Process(T ent) in C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 65
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 59
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 132
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 179
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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OK
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