Re: Audio games in the Web Browser
I have added example 6, music with a "slow down everything" button:
As far as I understood, the "slow down" parameter only works on the AudioBufferSourceNode, so the room echo wouldn't be affected. It would be nice if the simulation would slow down too. Anyway this effect could be interesting to enter menu mode to inform the player that the game is slowing down or freezing while the player is in the menu. Another use is for an acceleration potion or power where the player character have the impression that everything is slowing down, which is very useful because this would give more time for the player to identify the surroundings and make various actions that would be too hard in real time.
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