Re: New horror and adventure sidescroller, The gate!
I tried the demo and I will do so again if I can figure out the Grey Lady.
So far, the game sounds interesting and I will consider buying it.
About the game development discussion:
What I don't get is why no one has made their own "Audio Unity".
This obviously is a nickname.
I know that this community has visually impaired members or people who were sighted once and then lost it later in their lifes.
I know that especially most audio game companies are small like the small mainstream developer teams compared to big game companies.
But I think that because development groups are small or one man deals, we should have our own game engine which would make development easier, because not every part of the game would be needed to be written line by line.
I know that audio game development goes back years.
And even in the time we started, mainstream games were obviously ahead.
What I don't get is why it is seemingly h
ard to get to a point where they were years ago, because I know that we are behind and can't catch up in a short amound of time.
I mean really, everyone probably knows Doom and Quake (first titles, not later games) at least by Name or reputation. And this is obviously only PC related.
But how old is the Final Fantasy series?
That supposedly was a hit years ago and still seems to be.
But I have never seen any Kind of audiogame let's say comparable to Final Fantasy 7 or 8.
Or fighting games like Metal Gear, Mortal Combat or Street Fighter.
And don't even think about games the size of The Witcher 3 Wild Hunt or World of Warcraft, where we have bigger developer Teams and lots of post release Content, paid and free.
But if I am right, official game developer or modding tools existed and I think I remember reading that lots of mods for Doom 1 and Quake 1 were published in a time where not everyone had internet and those who did used modems
and not DSL.
Yet people managed to create (for that time) high quality content and could share it.
But since many sidescrollers use similar principles, I still wonder why there is no accessible engine for creating such games with some kind of audio/TTS powered level editor.
I mean, if we have developers who can code such things for example in BGT, what stopps such people making their own audio game engine and sell it like any other program or tool out there?
I know only of two engines, but I do not know what they actually can do.
I mean the GMA Engine, which is not something you can simply buy of the shelf like their games.
I know only that it is something which relies on the developer writing lots of code, despite being some Kind of engine or maybe library. I don't know if it actually has any form of level editing tools.
Then Draconis made something for the release of Silver Dollar and t new Change Reaction so that it could be released on mu
ltiple platforms.
And then there is the Genesis Project from USA Games, but whatever Version exists, it is probably still in development and thus currently not released to the public
@assault_freak: Since you know lots of things regarding Japanese mainstream and audio games, I would like to ask you if you know what the program/Tool known as HSP actually does.
I know that BK3 was made with it, but I do not know if it is like BGT, a programming language/IDE, or if it is actually some kind of game engine in which level design is possible through some kind of level Editor and not via creating your levels the old fashioned way.
I think this is enough, since this topic is not really about development tools, but about a game of which I don't know if it has any kind of replay value.
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