Re: New horror and adventure sidescroller, The gate!

Lucas you make some very good points. However I would like to explain my personal opinion on this, since now I am starting to think the attackers are being attacked. I feel like I'm kind of caught in the middle and I'll try to explain why.
When I first started playing the game, I was disgusted with the price tag because I simply didn't know how much the game could be. My intent was not to bash the game, it was to question it, to get my thoughts out. I tried as best I could to keep from attacking or accusing anyone, but at the same time I felt a lot of negativity, both toward the game's price and the backlash it got for it. I was caught in the middle here, I wanted to buy the game but didn't want to be accused of over-spending, and eventually I just said, heck with it, I'll do what I want. And so I did. I bought the game expecting to feel ripped off in some way, and once I got into it and got through it, I definitely feel much more satisfied than I thought I would be. But it took me a little while to really feel that way.
Another point. It's great that some people were exposed to other games that aren't necessarily mainstream audio games, and so their expectations are higher. But I can say, from the perspective of someone who's only gaming experience was from classic audio games, that this game didn't sell well to me at first. The learning curve and pacing I felt was a little off to get started, and so that is why some of the criticism happened, and I feel that all of it is justified, though the way it is said is a different matter. I went through embracing, shying away from, and hating some things about this game, all at once. Those things are only natural to do when you're overwhelmed or have questions. The reason we criticize a game that brings true innovation, is because some of us don't see it as such because we're still trying to hold on to the routes we know. And while I wouldn& #039;t say this game breaks the roots of audio game side scrollers, it definitely is different. The demo didn't do justice to the game imho. Though hopefully this was fixed in the update, which I haven't gotten just yet.
The other thing I have issue with, and again this was likely fixed in the update, is how steep the learning curve is, even on easy. I found level 2 easy but level 3 impossible for a while, and then levels 4 to 9 were challenging but comfortable, then level 10 picked up and was impossible for me for the longest time. Not knowing how damaged an enemy is while they can kill me in one hit was also equally frustrating, and then not knowing how a single life lost would affect the rest of the battle was even more so. Once you complete the game, you have a much better idea for it. It's that first introduction to brutality that can make one wonder why you even bother playing, because it feels like you're not in control yet. If of course you have the patience to persevere, you may see it for what it is, but with this game I think it takes a little longer for that to sink in, and as I said earlier the update probably helps with that too since it makes easy a little easier. Fortunately I kept at it, and I am darn happy I did. I encourage everyone else to do the same, as the $30 price tag, while a lot, is actually worth something. If there's one thing we can learn from this, I think it is that we all just have to listen to each other more and have a little bit of self reservation and composure before we start jumping to conclusions about what each other thinks.

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