Hi Michael,

so far, the AUR has worked very well based on the principle of "many
eyes". What you're suggesting has been working exactly that way for a
long time, just without nonsense like a score or gamification.

The attacks are annoying, but they were detected immediately upon
occurring. As far as detection goes, there’s absolutely no reason to
change anything. Why drive all those helpful eyes, who’ve noticed this
so far, out of the AUR through scores and gamification?

In any case, I suspect that Arch users are rarely fans of scores and
gamification. But that doesn’t matter, because what works is that the
attacks are detected, the malicious PKGBUILDs were probably not used
very often, if at all.

The real problem is the attacks themselves, not that they might go
undetected.

You’re trying to solve a problem that doesn’t need solving, since it’s
been working reliably for a long time.

Regards,
Ralf

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