Berin,
I have, but I don't know how we're going to do dynamic classloading. DLL /
.so? Anyway, I use C++ for games development so maybe dynamic classloading
isn't necessary.
But IMO what C++ needs is just a nice class library. We can deal with the
components later, but what I want is a good toolkit similar to java.util.
One that can handle object references properly (which stl doesn't - put one
instance in two vectors and delete one vector: BAM dangling pointer.).
So... Anyone considered a C# Framework?
/LS
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