On Wednesday 26 June 2002 10:27 am, Nicola Ken Barozzi wrote:
> I think there is something plain confusing in all this.

"one man's component is another man's object"
:)

There are no "hard and fast" rules, its all a design decision. Making 
everything a component would be overkill (the hammer anti-pattern!). One has 
to decide the proper level of component abstraction for their own projects.
-pete

-- 
peter royal -> [EMAIL PROTECTED]

--
To unsubscribe, e-mail:   <mailto:[EMAIL PROTECTED]>
For additional commands, e-mail: <mailto:[EMAIL PROTECTED]>

Reply via email to