Oh thanks for info :)

anyway i dont intent to do static ribbons nor typical ones with
adding / removing parts. that create rather rigid bodies.
i have my style that follows 2 points, and rest just follows and
smooths path on the way.
so that 2 points can expand/contract, go faster/slower, even travel in
helix movement (like this: http://www.digitalproducer.com/pages/Jeff4/Helix.jpg
) and ribbon will follow.
i never done it in this basic way with controling vertices but i hope
it will work just fine :)

On Aug 31, 10:37 pm, Fabrice <[EMAIL PROTECTED]> wrote:
> Hey Tain,
> you can also do ribbons right out of the box using the PathExtrude
> class.
> just pass 2 Number3D as profile , define a path and you are done.
>
> you also could cast if you keep the Object3D typing.
> Like this: (myPlane as Mesh).vertices
>
> Fabrice
>
> On Aug 31, 2008, at 9:51 PM, tain wrote:
>
>
>
> > ok, sorry for trouble, i guess i was looking at some old examples,
>
> > I just replaced Object3D with Plane variable type and it works.
> > Wierd becouse when i set Object3D it still renders the object
> > correctly and thats whats been confusing me.
> > well its ok now, i continue to create Ribbons.
> > will update later.
>
> > On Aug 31, 9:28 pm, tain <[EMAIL PROTECTED]> wrote:
> >> hi,
> >> i wanted to create 3d ribbons in away3d and i found problems at very
> >> basic things.
>
> >> when i create plane with,
>
> >> var plane:Object3D = new Plane(.......);
>
> >> and try to trace(plane.vertices); it says 'vertices' are not defined.
>
> >> i see in examples just to write myObject.vertices[x] to access the
> >> vertex but that aint working.
> >> so how can i access a vertex?

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