Oh thanks for info :) anyway i dont intent to do static ribbons nor typical ones with adding / removing parts. that create rather rigid bodies. i have my style that follows 2 points, and rest just follows and smooths path on the way. so that 2 points can expand/contract, go faster/slower, even travel in helix movement (like this: http://www.digitalproducer.com/pages/Jeff4/Helix.jpg ) and ribbon will follow. i never done it in this basic way with controling vertices but i hope it will work just fine :)
On Aug 31, 10:37 pm, Fabrice <[EMAIL PROTECTED]> wrote: > Hey Tain, > you can also do ribbons right out of the box using the PathExtrude > class. > just pass 2 Number3D as profile , define a path and you are done. > > you also could cast if you keep the Object3D typing. > Like this: (myPlane as Mesh).vertices > > Fabrice > > On Aug 31, 2008, at 9:51 PM, tain wrote: > > > > > ok, sorry for trouble, i guess i was looking at some old examples, > > > I just replaced Object3D with Plane variable type and it works. > > Wierd becouse when i set Object3D it still renders the object > > correctly and thats whats been confusing me. > > well its ok now, i continue to create Ribbons. > > will update later. > > > On Aug 31, 9:28 pm, tain <[EMAIL PROTECTED]> wrote: > >> hi, > >> i wanted to create 3d ribbons in away3d and i found problems at very > >> basic things. > > >> when i create plane with, > > >> var plane:Object3D = new Plane(.......); > > >> and try to trace(plane.vertices); it says 'vertices' are not defined. > > >> i see in examples just to write myObject.vertices[x] to access the > >> vertex but that aint working. > >> so how can i access a vertex?
