oh I am not using the latest. coz when I tried the latest mouseOver
event is not working, the object doesn't catch mouse over event, it is
not even highlighted. So I fall back to revision 680 something..

Ronald

On Sep 25, 3:49 pm, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
> > Also try pushfront/pushback, it doesn't seem to affect anything.
>
> are you using the latest trunk?  there should definitely be a difference.
> Let me know
>
> Rob
>
>
>
> On Thu, Sep 25, 2008 at 5:21 PM, ron <[EMAIL PROTECTED]> wrote:
>
> > Originally, I only set ownCanvas to true right before I am going to
> > add the filter, and when the mouse is out, i set ownCanvas to false
> > again. Also, I set to use Renderer.CORRECT_Z_ORDER to fix the z-
> > sorting issue for the whole model.
>
> > But when I try setting all objects' ownCanvas to true no matter what,
> > it will behave as if it is using Renderer.BASIC, which means I will
> > have the z-order issue again all the time. True, setting all ownCanvas
> > to true will fix the highlighting issue.
>
> > Also try pushfront/pushback, it doesn't seem to affect anything.
>
> > Ronald
>
> > On Sep 25, 9:00 am, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
> > > does the cube underneath have ownCanvas = true? I would try that first.
> > > otherwise, have you experimented with pushfront/pushback? these are
> > > properties that can adjust the sorting of triangles on a per-object
> > basis.
> > > pushfront takes the closest point to the camera as it's z-index, pushback
> > > the farthest
>
> > > let me know how you get on
>
> > > Rob
>
> > > On Thu, Sep 25, 2008 at 3:59 PM, ron <[EMAIL PROTECTED]> wrote:
>
> > > > Rob,
>
> > > > I don't see option to upload stuff in google group here..
> > > > I am going to send a screen shot of my flash app to your email to show
> > > > you the problem. It is showing 2 cubes, one on top of another. and
> > > > when I move my mouse over to the top cube, it is highlighted by a glow
> > > > filter. But the top face of the cube under it will show!! That's the
> > > > problem.
>
> > > > thx.
> > > > Ronald
>
> > > > On Sep 25, 2:32 am, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
> > > > > Hey ron
>
> > > > > it would help if we could see what you were trying to accomplish -
> > there
> > > > > might be other ways of getting the effect you are after. Can you send
> > a
> > > > > sample over?
>
> > > > > cheers
>
> > > > > Rob
>
> > > > > On Thu, Sep 25, 2008 at 1:47 AM, ron <[EMAIL PROTECTED]> wrote:
>
> > > > > > ok. it seems that I have no choice but to disable my highlight
> > > > > > feature..
>
> > > > > > thx.
> > > > > > Ronald
>
> > > > > > On Sep 24, 5:28 pm, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
> > > > > > > The problem is not really a fixable one. ownCanvas stops two
> > objects
> > > > from
> > > > > > > being z-sorted at a triangle level, it's as simple as that.
>
> > > > > > > Rob
>
> > > > > > > On Wed, Sep 24, 2008 at 11:53 PM, ron <[EMAIL PROTECTED]>
> > wrote:
>
> > > > > > > > Any plan to fix this problem in Away3D, is it even fixable?
>
> > > > > > > > thx
> > > > > > > > Ronald
>
> > > > > > > > On Sep 22, 9:19 am, ron <[EMAIL PROTECTED]> wrote:
> > > > > > > > > thx, this helps. I will see what I can do..
>
> > > > > > > > > Ronald
>
> > > > > > > > > On Sep 22, 3:15 am, "Rob Bateman" <[EMAIL PROTECTED]>
> > wrote:
>
> > > > > > > > > > Hey Ron
>
> > > > > > > > > > the problem you're experiencing here is the combined effect
> > of
> > > > > > using
> > > > > > > > > > ownCanvas and CORRECT_Z_ORDER together.
>
> > > > > > > > > > ownCanvas works by rendering the contained objects and
> > > > triangles
> > > > > > inside
> > > > > > > > a
> > > > > > > > > > separate sprite objects that is in turn z-sorted into the
> > rest
> > > > of
> > > > > > the
> > > > > > > > scene.
> > > > > > > > > > The issue with this is that z-sorting an the object with
> > > > ownCanvas
> > > > > > is
> > > > > > > > now
> > > > > > > > > > restricted to a single z-depth value, calculated from the
> > > > objects
> > > > > > xyz
> > > > > > > > > > position in the scene. Using CORRECT_Z_ORDER on the scene
> > will
> > > > not
> > > > > > > > correct
> > > > > > > > > > z-sorting problems that occur between oanCanvase'd objects,
> > > > because
> > > > > > > > these
> > > > > > > > > > are represented in the scene by one z-depth value each -
> > and
> > > > > > beside,
> > > > > > > > the
> > > > > > > > > > triangles in each ownCanvas objects physically cannot be
> > > > > > independently
> > > > > > > > > > z-sorted because they are inside different Sprite objects!
> > > > sorting
> > > > > > can
> > > > > > > > still
> > > > > > > > > > occur within the object, but not inter-object bar the
> > simple
> > > > single
> > > > > > > > z-depth
> > > > > > > > > > values that now represent ownCanvas objects.
>
> > > > > > > > > > if you are experiencing sorting problems with ownCanvas'd
> > > > objects,
> > > > > > > > > > correction can be made is by juggling the xyz values of the
> > > > > > objects, in
> > > > > > > > > > order to sort the ownCanvas Sprites in the correct order.
>
> > > > > > > > > > hth
>
> > > > > > > > > > Rob
>
> > > > > > > > > > On Mon, Sep 22, 2008 at 4:14 AM, ron <[EMAIL PROTECTED]
>
> > > > wrote:
>
> > > > > > > > > > > I need the CORRECT_Z_ORDER just to solve the z-sorting
> > issue,
> > > > > > that
> > > > > > > > has
> > > > > > > > > > > nothing to do with highlighting..
>
> > > > > > > > > > > The face of the selected cube that is overlapped with
> > another
> > > > > > cube
> > > > > > > > > > > next to it will show once the cube is highlighted by
> > applying
> > > > a
> > > > > > > > > > > filter.. also setting the root container's owncanvas to
> > > > "true"
> > > > > > > > doesn't
> > > > > > > > > > > seem to solve the problem.
>
> > > > > > > > > > > Ronald
>
> > > > > > > > > > > On Sep 21, 6:31 pm, "Peter Kapelyan" <
> > [EMAIL PROTECTED]>
> > > > > > wrote:
> > > > > > > > > > > > if you stick all the cubes inside an objectcontainer3d
> > and
> > > > set
> > > > > > > > ownCanvas
> > > > > > > > > > > to
> > > > > > > > > > > > that container it might solve the problems and you
> > might
> > > > not
> > > > > > have
> > > > > > > > to use
> > > > > > > > > > > > CORRECT_Z_ORDER
> > > > > > > > > > > >  also each cube will need ownCanvas set to true if you
> > want
> > > > the
> > > > > > > > filters
> > > > > > > > > > > on
> > > > > > > > > > > > it...so you might be better of setting it to true on
> > all of
> > > > > > them.
>
> > > > > > > > > > > > On Sun, Sep 21, 2008 at 7:51 PM, ron <
> > [EMAIL PROTECTED]
>
> > > > > > wrote:
>
> > > > > > > > > > > > > thx, that works.
>
> > > > > > > > > > > > > Now I have another problem. Once the cube is
> > highlighted,
> > > > > > there
> > > > > > > > is a z-
> > > > > > > > > > > > > sorting issue, such as the cube behind/next to it
> > will
> > > > > > partially
> > > > > > > > > > > > > display on top of the highlighted (by glow filter)
> > cube.
> > > > > > > > > > > > > any idea how to fix it? I already use a
> > > > > > Renderer.CORRECT_Z_ORDER
> > > > > > > > to
> > > > > > > > > > > > > fix the z-sorting issue I have previously. I will try
> > > > other
> > > > > > > > filter and
> > > > > > > > > > > > > see if there is other workaround..
>
> > > > > > > > > > > > > thx!
> > > > > > > > > > > > > Ronald
>
> > > > > > > > > > > > > On Sep 21, 4:36 pm, tain <[EMAIL PROTECTED]> wrote:
> > > > > > > > > > > > > > did you set:
> > > > > > > > > > > > > > myObject.ownCanvas=true;
>
> > > > > > > > > > > > > > if you did, maybe you can try to create dummy
> > filter
> > > > array
> > > > > > and
> > > > > > > > set:
> > > > > > > > > > > > > > myObject.filters = myFilter;
>
> > > > > > > > > > > > > > here is a full example of how to apply filters:
> > > > > > > > > > > > >http://away3d.com/examples.php?example=32
>
> > > > > > > > > > > > > > On Sep 22, 1:15 am, ron <[EMAIL PROTECTED]>
> > wrote:
>
> > > > > > > > > > > > > > > Hi,
>
> > > > > > > > > > > > > > > I have created a 3D cube, loaded from a .dae
> > file. I
> > > > use
> > > > > > that
> > > > > > > > cube
> > > > > > > > > > > to
> > > > > > > > > > > > > > > "clone" a bunch of instances and put them all
> > over
> > > > the
> > > > > > place.
>
> > > > > > > > > > > > > > > Then, each one them I add a mouse over listener
> > to
> > > > catch
> > > > > > > > mouse over
> > > > > > > > > > > > > > > event, and that works.
>
> > > > > > > > > > > > > > > And inside that mouseover callback, I try to
> > apply
> > > > filter
> > > > > > (to
> > > > > > > > > > > > > > > highlight the selected cube) on that
> > "event.target"
> > > > > > object
> > > > > > > > (which
> > > > > > > > > > > is
> > > > > > > > > > > > > > > the cube) by pushing a filter to the "filters"
> > array,
> > > > but
> > > > > > > > nothing
> > > > > > > > > > > > > > > happen.. anyone knows the correct way to apply
> > > > filters in
> > > > > > > > this
> > > > > > > > > > > case??
>
> > > > > > > > > > > > > > > thx.
> > > > > > > > > > > > > > > Ronald
>
> > > > > > > > > > > > --
> > > > > > > > > > > > ___________________
>
> > > > > > > > > > > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > > > > > > > > > > HTTP://AWAY3D.COM
>
> > > > > > > > > > --
> > > > > > > > > > Rob Bateman
> > > > > > > > > > Flash Development & Consultancy
>
> > [EMAIL PROTECTED]
>
> > > > > > > --
> > > > > > > Rob Bateman
> > > > > > > Flash Development & Consultancy
>
> > > > > > > [EMAIL PROTECTED]
>
> > > > > --
> > > > > Rob Bateman
> > > > > Flash Development & Consultancy
>
> > > > > [EMAIL PROTECTED]
>
> > > --
> > > Rob Bateman
> > > Flash Development & Consultancy
>
> > > [EMAIL PROTECTED]
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [EMAIL PROTECTED]

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