thanx jensa I want just to reproduce exactly the behavior of this camera (HoverCamera3D) but with camera3d ;( hum
if (rotCamera) { if (firstClick == true) { firstClick = false; lastMouseX = view.mouseX; lastMouseY = view.mouseY; trace("frist click"); } // var dragX = (view.mouseX - lastMouseX); var dragY = (view.mouseY - lastMouseY); // lastMouseX = view.mouseX; lastMouseY = view.mouseY; // camera.targetpanangle += dragX; camera.targettiltangle += dragY camera.hover(); thanx On Oct 18, 11:43 pm, Jensa <[EMAIL PROTECTED]> wrote: > Necrosoft? I really did not understand the question here? Maybe you > could re-phrase it? > > J