thanx jensa

I want just to reproduce exactly the behavior of this camera
(HoverCamera3D) but with camera3d ;( hum


 if (rotCamera) {
               if (firstClick == true) {
                       firstClick = false;
                       lastMouseX = view.mouseX;
                       lastMouseY = view.mouseY;
                       trace("frist click");
               }
               //
               var dragX = (view.mouseX - lastMouseX);
               var dragY = (view.mouseY - lastMouseY);
               //
               lastMouseX = view.mouseX;
               lastMouseY = view.mouseY;
               //
               camera.targetpanangle += dragX;
               camera.targettiltangle += dragY
               camera.hover();

thanx





On Oct 18, 11:43 pm, Jensa <[EMAIL PROTECTED]> wrote:
> Necrosoft? I really did not understand the question here? Maybe you
> could re-phrase it?
>
> J

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