Corin,
yes its requires a multidimentional array...here for instance a "v" like shape with a full int object

                        var mat:BitmapMaterial = new 
BitmapMaterial(somecoolimage);
var aPts1:Array = [new Number3D(-150, 200, 0), new Number3D(-100, 0, 0), new Number3D(100, 0, 0), new Number3D(150, 200, 0)]; var aPts2:Array = [new Number3D(-150, 200, -100), new Number3D(-100, 0, -100), new Number3D(100, 0, -100), new Number3D(150, 200, -100)]; var skinextrude:SkinExtrude = new SkinExtrude( [ aPts1, aPts2 ] , {material:mat, flip:true, subdivision:2, scaling:1, coverall:true, recenter:true, closepath:false});
                        view.scene.addChild(skinextrude);

Fabrice


On Nov 11, 2008, at 1:00 PM, corin_w wrote:


I've tried this but not had any success as yet. am i right in thinking
that the constructor takes an array of arrays as its first parameter?

On Nov 10, 7:50 pm, Fabrice <[EMAIL PROTECTED]> wrote:
yes, its called SkinExtrude and its in the extrusion package.

if you generate say a top down colum, list (array) of Number3D's  (or
row)  representing a slice, say from instance you will make one row
every 10 degrees

just pass the coordinates as new SkinExtrude([list0, list10,
list20, ....  list360, {});
it will generate the mesh for you. with uvs and everything.
The class bridges two series of Number3D's. Internally it will
generate the right sequence for the face orders,
to change the order, just change the source array orders.

would love to see some results on this...

Fabrice

On Nov 10, 2008, at 6:49 PM, corin_w wrote:



Hi Everybody,

I've been porting over a project from processing and c++ that can
construct a 3d mesh from 3 photos of a subject that has a structured
light pattern projected onto it.
Being quite new to as3 and 3d flash ive hit a problem in organising
all the verts into faces. is there an easy way of doing this?

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