In AbstractRenderSession you have this construct:

.beginBitmapFill(bitmap, m, repeat, smooth && (v0x*(d2 - b2) - v1x*d2
+ v2x*b2 > 400));

while it is very cool hack, I think this value is negative in 50% of
cases and so it's its abs() must be > 400 (why this value, btw? 100
worked for me, for example)

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