ribbons.lookAt(view.camera.position());

?

Sean

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On Feb 14, 2009, at 4:15 AM, Kerem <[email protected]> wrote:


Hi Rob,
I´m basically looking for a way to set vertices of a mesh to
"billboarded". I have a mesh and some parts of the mesh (ribbons and
glows) should always be facing the camera. Is this possible?

k.

On 13 Feb., 23:27, Rob Bateman <[email protected]> wrote:
a billboard is a 3d visual element in a mesh object that is represented by a 2d sprite with only position and scale properties. I'm not sure why you need
more that one vertex assigned to it - what are you trying to do?

Rob

On Fri, Feb 13, 2009 at 9:24 PM, Kerem <[email protected]> wrote:

Hi,
i was wondering if there is a way to pass multiple vertices or faces
to a billboard. if not, are there any suggestions for a workaround?

cheers,
k.

--
Rob Bateman
Flash Development & Consultancy

[email protected]

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