ribbons.lookAt(view.camera.position());
?
Sean
Sent from my iPhone
On Feb 14, 2009, at 4:15 AM, Kerem <[email protected]> wrote:
Hi Rob,
I´m basically looking for a way to set vertices of a mesh to
"billboarded". I have a mesh and some parts of the mesh (ribbons and
glows) should always be facing the camera. Is this possible?
k.
On 13 Feb., 23:27, Rob Bateman <[email protected]> wrote:
a billboard is a 3d visual element in a mesh object that is
represented by a
2d sprite with only position and scale properties. I'm not sure why
you need
more that one vertex assigned to it - what are you trying to do?
Rob
On Fri, Feb 13, 2009 at 9:24 PM, Kerem <[email protected]> wrote:
Hi,
i was wondering if there is a way to pass multiple vertices or faces
to a billboard. if not, are there any suggestions for a workaround?
cheers,
k.
--
Rob Bateman
Flash Development & Consultancy
[email protected]