Displaying the finished, positioned pictures is not the impressive
part of photosynth,
that is more or less standard polygon pushing (or could have been).

The unique point of photosynth is precisely the automatic spatial reconstruction
based solely on image analysis. This is preprocessed, heavy-duty data cruching,
and there is no point in trying to do it in Action scipt.
Coding your own processor can certainly be done, since it already exists, but I
think it is safe to say it would qualify as very hard work indeed.

If you already _have_ a dataset prepared, then you could indeed
display the images
in a similar way with Away3D. But of course with the typical
performance hit compared
to native 3D, so you couldn't get the kind of volume of images that
makes photsynth
so immersive.

With a carefully selected set of images and angles, I'm sure one could make an
impressive smaller-scale presentation, though.

On Mon, Mar 9, 2009 at 8:56 AM, [email protected] <[email protected]> wrote:
>
> http://photosynth.net/about.aspx
> http://photosynth.net/explore.aspx
> http://photosynth.net/view.aspx?cid=39e43cf8-8a7e-4a3c-8cd9-31ee91767f0f
>
> it is a cool effect. but if use the 3d engine. we also have two
> question to do .
>
> first, we must can get the photo real-world-angle,size and zoom.
>
> second, we must set the relative-position at away3d system.
>
> is it hard to work? or nerver can be done ?

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