Thanks for the reply. I checked out that method and it seems to be doing a little more than I need. I'm not great at math so I'm having trouble, but basically is there a way to reset the targetpanangle to a value within -360 to 360 after hover has ended? I guess I could also find what the original value has changed to based on the number of revolutions the camera has made?
On Mar 10, 8:37 am, Andreas Engstrom <[email protected]> wrote: > The camera controller in Awaybuilder tries to solve the rotate the > shortest way problem when animating the camera. I'm not 100% sure it > applies to what you are trying to do but the problem seems very > similar. However, it uses rotationX, Y and Z instead of pan and tilt. > > You can find it in the "navigateTo" method of "awaybuilder/camera/ > CameraController.as" > > .andreas > > On 9 Mar 2009, at 21:50, derek wrote: > > I'm wondering if anyone can point me in the right direction with how I > might find the shortest route to a pan or tilt angle value. Basically, > I'm using a hover camera that moves around an object when the user > click and drags. There are also buttons to move the camera to a > certain side of the object. If the user pans or tilts the camera > 1000's of degrees and then clicks a button to go to a side, the camera > has to move around the object many revolutions before reaching the > correct face. This is more of an actionscript question than related to > a3d, but just hoping someone might have encountered this problem > before and has advice. Thanks. > Derek
