Hi!
I'm using the: scale(-1) then invertFaces() technique on my imported
OBJ to have the UVMap how I like, but I noticed a change of effect in
invertFaces(). In Away3D 2.3.3 it (I suppose) it flips the texture
horizontal and vertical on front face. In 2.2.0 it switches the
texture from front side to back side. I've used the
Advanced_ShadingMaterials.fla from demos_2_3_3/cs3 folder to reproduce
it. Just add in line 170:
torso.invertFaces();
And export using the 2.2.0 or 2.3.3 to see the difference. Maybe I
missed something? The invertFaces() changed name or something?
Regards
Paweł Stanisławczuk