Hi Fabrice, I used the setNewClipping method that you showed above and everything is working great now. Thank you very much!
Thanks, Michael On Mar 13, 6:37 pm, Fabrice <[email protected]> wrote: > Hey Michael. > Try set the RectangleClipping. > > here is a little method, you can pass a Rectangle to it. > in this case if its large as the swf, > > setNewClipping(new Rectangle(0, 340, heightbanner, widthstage)); > > public function setNewClipping(rect:Rectangle, offsetX:Number > = 0, > offsetY:Number = 0):void > { > var rectC:RectangleClipping = new > RectangleClipping({minX:- > (rect.width*.5) ,minY:-(rect.height*.5), maxX:(rect.width*.5), maxY: > (rect.height * .5)}); > _view.clipping = rectC; > _view.x = rect.x+(rect.width * .5); > _view.y = rect.y+(rect.height * .5); > } > > of course you can directly set the RectangleClipping, just think > center of the rectangle instead of the Top left. > > Hope it helps. > > Fabrice > > On Mar 13, 2009, at 10:59 PM, mikesven wrote: > > > > > Hi Guys, I have run into a little issue and I was wondering if > > anybody has run into something similar before. I have made a group of > > rotating banners using Away3D 2.3.3 and everything seems to be working > > fine when this swf is published. The problems occurs when I try to > > load the banner.swf file into my "shell" .swf file using > > flash.display.loader. If the loaded banner swf is placed at 0,0 in my > > shell.swf file everything is perfect, but as soon as I place it on the > > stage where I would like it (x:0 y:340), the banners will not appear > > properly unless I physically scale the shell.swf file while viewing > > it. Does anybody know what might be causing this, or any way to > > correct it? > > > Thanks for any help that can be offered, > > > Michael
