Hi Fabrice,

I used the setNewClipping method that you showed above and everything
is working great now.  Thank you very much!

Thanks,

Michael

On Mar 13, 6:37 pm, Fabrice <[email protected]> wrote:
> Hey Michael.
> Try set the RectangleClipping.
>
> here is a little method, you can pass a Rectangle to it.
> in this case if its large as the swf,
>
> setNewClipping(new Rectangle(0, 340, heightbanner, widthstage));
>
>                 public function setNewClipping(rect:Rectangle, offsetX:Number 
> = 0,  
> offsetY:Number = 0):void
>                 {
>                         var rectC:RectangleClipping = new 
> RectangleClipping({minX:-
> (rect.width*.5) ,minY:-(rect.height*.5), maxX:(rect.width*.5), maxY:
> (rect.height * .5)});
>                         _view.clipping = rectC;
>                         _view.x = rect.x+(rect.width * .5);
>                         _view.y = rect.y+(rect.height * .5);
>                 }
>
> of course you can directly set the RectangleClipping, just think  
> center of the rectangle instead of the Top left.
>
> Hope it helps.
>
> Fabrice
>
> On Mar 13, 2009, at 10:59 PM, mikesven wrote:
>
>
>
> > Hi Guys,  I have run into a little issue and I was wondering if
> > anybody has run into something similar before.  I have made a group of
> > rotating banners using Away3D 2.3.3 and everything seems to be working
> > fine when this swf is published.  The problems occurs when I try to
> > load the banner.swf file into my "shell" .swf file using
> > flash.display.loader.  If the loaded banner swf is placed at 0,0 in my
> > shell.swf file everything is perfect, but as soon as I place it on the
> > stage where I would like it (x:0 y:340), the banners will not appear
> > properly unless I physically scale the shell.swf file while viewing
> > it. Does anybody know what might be causing this, or any way to
> > correct it?
>
> > Thanks for any help that can be offered,
>
> > Michael

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