Hi, I'm having weird z-sorting issues when I apply PhongBitmapMaterial as the texture to a Collada model. The issue happens in all the latest versions of Aways3D, but is ok if I revert back to build 1057 on SVN (incidentally right before the "committed initial 2.3 version" SVN comment, so that might have broken it somehow?).
Working in svn build 1057: http://www.michellechuang.com/temp/3dtest/rc/good.png http://www.michellechuang.com/temp/3dtest/rc/good2.png Not working in 2.3.3: http://www.michellechuang.com/temp/3dtest/rc/bad.png http://www.michellechuang.com/temp/3dtest/rc/bad2.png As you can see it appears that the shaded legs are rendered in from of the skirt and the bottom of the hair somehow comes forward as well. If I just use BitmapMaterial without any shading then it's fine. Anyone has any ideas on this issue? Many thanks! Tommy
