Hmmm, yeah I am only doing that in one spot throughout the app and commented it out and still happening.
Bit of a bugger, I don't really know what _vertexDictionary being null means, so bit hard to debug. Not sure where I should head with this one. Basically I am guessing it means that the meshes haven't parsed correctly, but it all seems to be compiling ok....any more ideas? On Apr 21, 10:46 am, Peter Kapelyan <[email protected]> wrote: > If you are doing a 3d>2d position using ScreenVertex, make sure you do that > right after render(), not before, or you might get some error similiar to > this (I did). > > Hope it helps. > > -Pete > > > > On Mon, Apr 20, 2009 at 8:39 PM, nathan <[email protected]> wrote: > > > Hey all, > > > i have successfully upgraded (well almost) to the newest away 3d > > source and getting a runtime error. > > > I don't get any compile errors and all in all it was a pretty smooth > > transition over to the new source, but I get a major crash... > > > Main Thread (Suspended: TypeError: Error #1009: Cannot access a > > property or method of a null object reference.) > > away3d.core.utils::DrawPrimitiveStore/createScreenVertex > > away3d.cameras.lenses::ZoomFocusLens/project > > away3d.core.project::MeshProjector/primitives > > away3d.core.traverse::PrimitiveTraverser/apply > > away3d.core.base::Object3D/traverse > > away3d.containers::ObjectContainer3D/traverse > > away3d.containers::ObjectContainer3D/traverse > > away3d.containers::View3D/render > > onEnterFrame > > > I think it crashes because _vertexDictionary is null.... > > > Maybe its a bit hard for you guys to say what is causing this as you > > don't know the internals of my application, but any ideas on where I > > should start looking? > > > Thanks for your time, > > Nathan > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
