Maybe you can add your sprite to the stage before appling it as material. set the "visible" property to "false" to afford that the sprite is not in the render list
of flash player. maybe this workaround works. its just the first thing I thought of.
Roland Am 27.04.2009 um 15:03 schrieb farhan:
Hello, I am having trouble drawing into a Sprite that is set as a MovieMaterial for a Mesh. The Sprite's stage is always null as this is giving me the problem. I want to be able to draw text into the 3D object using a class that requires stage presence. Do I need to rethink my following approach? Create Sprite > Create TextField > Create MovieMaterial > Apply Material > Update Sprite's textfield with new data Thanks,
