Wow.
Very impressive. Thank you very much.
There are more tricks like this?

:-)

Thanks


Roland


Am 28.04.2009 um 15:49 schrieb Peter Kapelyan:

If you have a floor/ground you want to push back farther in the scene, you can do it like:

myfloor.ownCanvas=true;
myfloor.screenZoffset=100000;

That should alleviate your problems.

Best
-Pete

On Tue, Apr 28, 2009 at 7:09 AM, routine <boombox.instrument...@web.de> wrote:

I forgot to mention that the strength of destruction of the polygons depends on the position of the camera (HoverCamera3D). If I watch the scene from the top (90°) everything is okay.


but when I look at the scene from another position polygons at the back do not appear.
Looks like they are cutted of. Maybe back clipping?




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