Wow.
Very impressive. Thank you very much.
There are more tricks like this?
:-)
Thanks
Roland
Am 28.04.2009 um 15:49 schrieb Peter Kapelyan:
If you have a floor/ground you want to push back farther in the
scene, you can do it like:
myfloor.ownCanvas=true;
myfloor.screenZoffset=100000;
That should alleviate your problems.
Best
-Pete
On Tue, Apr 28, 2009 at 7:09 AM, routine
<boombox.instrument...@web.de> wrote:
I forgot to mention that the strength of destruction of the polygons
depends on the
position of the camera (HoverCamera3D). If I watch the scene from
the top (90°) everything is okay.
but when I look at the scene from another position polygons at the
back do not appear.
Looks like they are cutted of. Maybe back clipping?
--
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