It's automatically not rendered unless you happen to have double polygons in your mesh or you say bothsides=true.
So, if you do have double polygons in your mesh, you should probably delete them in the 3D app the model was created in, because technically it's not really the back of the polygon if one exists there, facing the other way. -Pete On Tue, Apr 28, 2009 at 10:33 AM, evilotto <chris.watts...@gmail.com> wrote: > > is it possible to turn on backface culling or in some other manner > make the backface of a polygon invisible to the rendered? -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM