Why dont you try out the ReflectivePlane class?
It was built to do exactly what you are asking for...

On Wed, Apr 29, 2009 at 11:17 PM, Rob Bateman <[email protected]> wrote:

> Hey Farhan
>
> if you do not require an animating MovieMaterial, then yes, using
> BitmapMaterial better as it removes the extra rasterising step performed by
> MovieMaterial to update the bitmapdata. even if you do require animation on
> your material, i would suggest using AnimatedBitmapMaterial if you can keep
> the number of frames in your movieclip low, as this will pre-cache all
> rasterising steps and be just as fast as a BitmapMaterial in a scene.
>
> cheers
>
> Rob
>
>
> On Mon, Apr 20, 2009 at 11:35 PM, farhan <[email protected]> wrote:
>
>>
>> Hi guys,
>>
>> Can you recommend any techniques for eeking out as much performance as
>> possible in Away3D?
>>
>> I have a project where I create a secondary view to create a
>> reflection of the current view. As soon as I load MovieMaterials into
>> Planes the CPU usage jumps from 10% to 30%. The materials are only 128
>> x 128 pixels. Would it better to use a BitmapMaterial?
>>
>> Thanks,
>
>
>
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]
> www.infiniteturtles.co.uk
> www.away3d.com
>

Reply via email to