I forgot : the SpringCamera3D won't rotate so that the target looks straight...
...but this the main topic .... I'm workin on a new solution : a lookAtRotation() method. with determined target position and direction vector, and a viewer position we could set the right rotations on the 3 axis... but they are missing method with matrix and quaternion that I must add before... here's my inspiration (great ressources !) : http://www.euclideanspace.com/maths/algebra/vectors/lookat/index.htm if anybody would help... anyway..noone's got the answer? or are you laughting at me, because of my ignorance ????