I forgot :
the SpringCamera3D won't rotate so that the target looks straight...

...but this the main topic ....
I'm workin on a new solution :
a lookAtRotation() method.
with determined target position and direction vector, and a viewer
position we could set the right rotations on the 3 axis...
but they are missing method with matrix and quaternion that I must add
before...

here's my inspiration (great ressources !) :
http://www.euclideanspace.com/maths/algebra/vectors/lookat/index.htm

if anybody would help...

anyway..noone's got the answer? or are you laughting at me, because of
my ignorance ????

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