for now we got support only bone animation for collada parser, look like you have to do it manualy by animator class
On 30/04/2009, evilotto <chris.watts...@gmail.com> wrote: > > Yes, I have 2 forms of animation. > > The translation of the mesh itself (which i know how to do) and the > deformation of the mesh from the tracking software. This is > represented as vertex data for each frame and is not done with bones. > So i need a way in Away3D to do this. All the meshes are being brought > in via collada. > > On Apr 29, 11:14 pm, katopz <kat...@gmail.com> wrote: >> did you mean vertex frame base animation just like in md2? >> >> 2009/4/29 evilotto <chris.watts...@gmail.com> >> >> >> >> > Are only skin based animations avalaibile in COLLADA in Away3D? all >> > the examples i find involve skin/bone animations. I have an object >> > that i just want to animate the translation of. I know the animation >> > is laoding but the object does not move in away 3d. >> >> -- >> katopzhttp://www.sleepydesign.com -- katopz http://www.sleepydesign.com