for now we got support only bone animation for collada parser, look
like you have to do it manualy by animator class

On 30/04/2009, evilotto <chris.watts...@gmail.com> wrote:
>
> Yes, I have 2 forms of animation.
>
> The translation of the mesh itself (which i know how to do) and the
> deformation of the mesh from the tracking software. This is
> represented as vertex data for each frame and is not done with bones.
> So i need a way in Away3D to do this. All the meshes are being brought
> in via collada.
>
> On Apr 29, 11:14 pm, katopz <kat...@gmail.com> wrote:
>> did you mean vertex frame base animation just like in md2?
>>
>> 2009/4/29 evilotto <chris.watts...@gmail.com>
>>
>>
>>
>> > Are only skin based animations avalaibile in COLLADA in Away3D? all
>> > the examples i find involve skin/bone animations. I have an object
>> > that i just want to animate the translation of. I know the animation
>> > is laoding but the object does not move in away 3d.
>>
>> --
>> katopzhttp://www.sleepydesign.com


-- 
katopz
http://www.sleepydesign.com

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