Hi,

This is not really a Blender tutorial but I thought I'd mention a
technique coupled with an upload   export_md2_new.zip

add this to Blender and you'll notice 2 md2 exports..one says
something like md2_new, when this comes
up you can then export with frames(animation) or without. Then you can
find Peters little md2 to As3 converter or use the built in  one as
long as you try to export when Blender is in Object mode(otherwise an
error will occur), the md2 format will retain the bone based
animations and spit them into the export as vertice
manipulations..just make sure to use the latest md2 to as3 exporters
by the team of you convert to As3.

Things I've exported this way:

Static models
Bone animated models(output to md2 has no bone just the vertice
animations)
Cinema4d(other peoples work)>Blender>Md2>As3

*I made a somewhat messy code I could upload which just combines a
model and skin in an extended sprite class to you can easily do
dispatch,strokes..and other inherited sprite fun with models

*Blender does have a little learning curve at first but it totally
rocks , Here's a character modeling demo

http://www.wonderhowto.com/how-to/video/how-to-model-a-full-cartoon-character-in-blender-3d-196386/

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