If it's a mesh (sub-class of class Mesh) that has been loaded, you can access it's faces and vertices via the faces and vertices properties, respectively:
// First face and vertex: var face : Face = myModel.faces[0]; var vert : Vertex = myModel.vertices[0]; // Move vertex vert.x += 10; vert.y += 10; Note that myModel has to be a sub-class of Mesh, which is only one of the objects that can be found in a Collada file (next to bones, lights et c.) I think that the Collada parsers return a container, and you will need to navigate it using the children[0] array (or use getChildByName() if a name has been set) to find the Object3D that is your mesh. Good luck! /R On Jul 24, 11:56 pm, Lucas Guilherme <[email protected]> wrote: > Hello, > > I`m loading a .dae file and I want to know if it is possible to edit the > mesh, vertices of my model in real time. > > BR, > Lucas
