That's nice Idea ,thanks!!!

On Mon, Jul 27, 2009 at 4:04 PM, Peter Kapelyan <[email protected]> wrote:

> This tween engine supports 3D and bezier stuff:
>
> http://labs.zeh.com.br/blog/?p=104
>
> I am not sure how much you can orient to the curve, if not maybe something
> simple like this can be done:
>
> 1. Set up another null (blank/dummy) Object3d on the curve, a little bit
> ahead of the main one.
>
> 2. Make the main one lookAt(null.position)
>
> Should be that easy, hopefully.
>
> -Pete
>
>
> On Mon, Jul 27, 2009 at 8:55 AM, SasMaster <[email protected]> wrote:
>
>>
>> Yes , I walked through this example but I wanted to use something
>> different from Path Animator because it s too complicated to build
>> paths points in it. Is there any tween engine that knows to tween the
>> rotation of 3d object in bezier orientation?
>>
>> On Jul 27, 3:47 pm, Peter Kapelyan <[email protected]> wrote:
>> > TweenMax was most likely meant just for 2D stuff...there is no plain
>> > "rotation" in Away3D for 3D objects, because they must have
>> rotationX,Y,Z.
>> >
>> > To try something similiar maybe this feature might help?
>> >
>> > http://www.closier.nl/blog/?p=75
>> >
>> > -Pete
>> >
>> > On Mon, Jul 27, 2009 at 8:36 AM, SasMaster <[email protected]>
>> wrote:
>> >
>> > > I am trying to put my Object3d (cube) on tween using bezier path. No I
>> > > want also that the Cube's orientation will be to path . In TweenMAx
>> > > there is a property "orientToBezier" but when I set it to true I am
>> > > getting:
>> > > "Error #1056: Cannot create property rotation on
>> > > away3d.primitives.Cube."
>> > > Anyone has an Idea how can I manage this?
>> > > Thanks
>> >
>> > --
>> > ___________________
>> >
>> > Actionscript 3.0 Flash 3D Graphics Engine
>> >
>> > HTTP://AWAY3D.COM
>>
>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>

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