Using the SpriteRenderSession instead of BitmapRenderSession seems to
fix this, and there isn't a noticeable difference in performance so I
guess I'll just use it instead. I don't think that the issue is
directly because of moving the view3D, but rather an issue with the
stage. The current app I am working on is a swf that is being loaded
into a container swf which we have no control over (or are even given
access to in order to test), so I think that it has something to do
with findHit referencing the stage of the container and thus
offsetting the _hitPointX and _hitPointY values. If anyone knows of a
proper fix, please let me know.

Thanks,
Eric

On Jul 27, 7:23 pm, Eric Decker <[email protected]> wrote:
> I ran into a little problem today. Once I create my View3D, I am
> moving it to the center of the stage. Everything there is fine,
> however, once I add any interactivity, anything past the center (both
> horizontally and vertically) doesn't work. So basically, it acts as if
> only the top-left quadrant of the view is mouse enabled. Is there some
> sort of interactive rectangle or bounds I need to set if I move the
> view3D?
>
> Thanks,
> Eric

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