and my skin. get normalMap such like
////////////////////////////////////////////////////////////////////////////
public function get normalMap():Dot3BitmapMaterialF10
{
var dot3:Dot3BitmapMaterialF10=new Dot3BitmapMaterialF10
(dot3Bitmap, dot3NormalMap, {manual:true});
//torsoNormalMaterial.shininess=100;
dot3.specular=0.2;
return dot3;
}
////////////////
On 8月30日, 下午7时03分, vkt <[email protected]> wrote:
> hi,all
> I have a problem when I re set mesh.material=skin.normalMap;
> the material won't work?
> why?
> here is my code piece.
>
> mesh.outline=null;
> mesh.material=skin.normalMap;//can work nice..
>
> after view render compelete.
> and I swich another type of material
> ////////////////////////////////////////////////////////////////////////////////////////////
>
> mesh.outline=new WireframeMaterial("yellow");
> mesh.material=new ColorMaterial(0,{alpha:.1});//can work nice..
>
> ////////////////////////////////////////////////////////////////////
>
> after view render compelete.
> and I reset it
>
> mesh.outline=null;
> mesh.material=skin.normalMap;//won't work so bad...
>
> ///
> and my away3d verson is 3.4
>
> anybody could tell me why?
> thanks.