is it possible to manipulate View3D bitmap data, like smooth scaling or color transformation?
i tried few methods but i cant do it. best result i got is to create new bitmap and bitmap data, then strech bitmap data and redraw it (with clipped view3D) every frame. but the bad side is that the View3D must be visible to read its bitmap data. i used it with this code: //init bmdbd=new BitmapData(100,100,true,0x00000000); bmp=new Bitmap(bmdbd); bmp.smoothing=true; bmp.scaleX=bmp.scaleY=4; //every frame bmdbd.fillRect(new Rectangle(0, 0, 100, 100), 0x00000000); bmdbd.draw(myView3D); this is the result (i used Basic_Phong example for render): http://ivan.zebra-ds.hr/3d/streched.html
