Hey Canado

the problem you have is to do with the nature of 3d mouse events - for them
to work correctly they require a view.render() to be called every frame.
This does not necessarily mean that you have to redraw your view every
frame! triangle caching will take care of that. but other processes need to
be updated - the mouseevent system being one of them

adding these lines to your code gets everything working:

        addEventListener(Event.ENTER_FRAME, onEnterFrame);
        function onEnterFrame(e:Event):void
        {
            view.render();
        }

cheers!

Rob

On Thu, Sep 10, 2009 at 11:11 AM, Priska <prisk...@gmail.com> wrote:

>
> Hi !
>
> Any clue to solve this problem ?
> I have the same...
>
> P.
>
> On 5 sep, 15:18, doyaydesign <jgr...@gmail.com> wrote:
> > Li is right, it is a Flash bug. I saw a blog entry addressing this and
> > think he had a solution. I'll try to find it again.
> >
> > On Sep 4, 11:21 am, ben <benja...@agence-anonyme.com> wrote:
> >
> > > When I exported a 2.4 project to 3.4 (fp10),
> > > i had the same surprise, i played with some ownCanvas properties and
> > > it worked as usual ( I had to set ownCanvas to false even if it had to
> > > be false by default, or something...),
> > > but it now leads me to a strange behaviour,I posted, about it a few
> > > days ago, without answers...
> http://groups.google.com/group/away3d-dev/browse_thread/thread/c7acfb...
>



-- 
Rob Bateman
Flash Development & Consultancy

rob.bate...@gmail.com
www.infiniteturtles.co.uk
www.away3d.com

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