well here is the way workin for me :
don't only cast the bitmapdata in the material, create a new instance
var bumpMap:BitmapData=new BitmapData(500,500,true,0x00000000);
or
var panoramap:yourpanoramaClass = new yourpanoramaClass(yoursize,
yoursize);

set it to your material
var clayMaterial:BitmapMaterial = new BitmapMaterial(panoramap as
BitmapData);
do your stuff..

function mouseDraw(e:MouseEvent3D):void {
        if (Mesh(e.object).material is BitmapMaterial) {
                var map:BitmapData 
=BitmapMaterial(Mesh(e.object).material).bitmap;
                        var shape:Shape = new Shape();
            shape.graphics.beginFill(0x000);
            shape.graphics.drawRect(0,0,20,20);
            shape.graphics.endFill();
                        var m:Matrix = new Matrix();
                        m.translate(e.uv.u*map.width,(1-e.uv.v)*map.height);
                        map.draw(shape,m);
        }
}

try set your sphere bothsides, see if any difference.

and also, it seems that your scene is only rendered if (!
cover.visible), so maybe not everytime...
Don't see anything else...

Reply via email to