katopz,

Your recent submission of the water demo gave me a better clue.

One thing I was doing wrong was casting to Object3D when I should have
been casting to ObjectContainer3D.

Once I figured that out I was able to access the "vertices" Vector<>
array.

Unfortunately this array is not an array of Vertex but an array of all
the points. If I move one it breaks the triangle from the object. I
believe what I'm trying to do may not be possible on loaded models
because of the vertices sort. I need to be able to move the same point
for several triangles via the Vertex which was possible in Away3D
3.0.0. My second guess is in the new architecture for Away3Dlite I
need to first figure out all the connecting vertices, group them, then
move each group (model Vertex) together in order to get the effect I
want.

Again, thank you for your help.


On Oct 26, 11:22 am, katopz <[email protected]> wrote:
> do try see+learn from away3dlite.animators.bones.SkinVertex for that
>
> hth
>
> 2009/10/26 mogg <[email protected]>
>
>
>
>
>
>
>
> > I was thinking, with the added speed, vertex manipulation could lend
> > itself to some really cool effects.
>
> > On Oct 26, 6:36 am, mogg <[email protected]> wrote:
> > > If this is not possible with Away3Dlite just let me know. I can get a
> > > similar effect with pixel bender.
>
> > > On Oct 25, 8:33 pm, mogg <[email protected]> wrote:
>
> > > > Here is how I use to do this in Away3D 3.0.0.
>
> > > > //UNDERWATER EFFECT
> > > > var mt:Mesh = loader.handle as Mesh;
> > > > var mtA:Mesh = loaderA.handle as Mesh;
>
> > > > for(var x:int = 0; x < mt.vertices.length; x++)
> > > > {
> > > > // reset
>
> > > > mt.vertices[x].x = mtA.vertices[x].x;
> > > > mt.vertices[x].y = mtA.vertices[x].y;
> > > > mt.vertices[x].z = mtA.vertices[x].z;
>
> > > > cnt++;
> > > > mt.vertices[x].x += (Math.sin(cnt)*3);
> > > > mt.vertices[x].y += (Math.sin(cnt)*3);
> > > > mt.vertices[x].z += (Math.sin(cnt)*3);
>
> > > > }
>
> > > > Is this possible with Away3Dlite? I have dug around the geometrydata
> > > > but seem to keep hitting brick walls. Any help would be much
> > > > appreciated.
>
> > > > On Oct 25, 6:07 am, mogg <[email protected]> wrote:
>
> > > > > In Away3D I could loop through a mesh's vertices and manipulate them
> > > > > prior to rendering each frame. In Away3Dlite I'm having trouble
> > > > > figuring out how to do this. Any pointers?
>
> > > > > By-the-way...Away3Dlite ROCKS!- Hide quoted text -
>
> > > > - Show quoted text -- Hide quoted text -
>
> > > - Show quoted text -
>
> --
> katopzhttp://www.sleepydesign.com- Hide quoted text -
>
> - Show quoted text -

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