Daevid, I found an issue with Away3Dlite that if I added object before the first render they would not translate correctly.
If, after the first render, I removed all objects and readded them.. or waited until after the first render to load objects they all translated and rotated correctly. Let me know if this helps. Tony On Nov 12, 5:54 am, Daevid <[email protected]> wrote: > I'm using Cinema 4d to create Collada animations that i will later > sync to video in Away 3d. It seems like there are some problems with > the animation parser, though. > > I have real trouble figuring out what in going though, it seem like > some rotations values get's inverted but it's not very consistent. It > might have something to do with certain animations being played back > in reverse. > > If I reimport into C4D the animations are correct, so data isn't > corrupt. > > I have uploaded a test scene > here:http://playwithmotion.com/Debug/rotationTest.dae > > This animations consists of 4 keyframes. The pyramids should point > along a line with the last pyramid facing back again. As you'll see > that's not the case when running it in awayLite. > > Thanks for any help, > > /David
